![]() The game will debut this summer.ĮA is also working on two games for Nintendo’s platforms. Kids can arrange play-dates for their creatures online or play alone. ![]() Like the Spore Creature Creator tool EA released last summer before the launch of the game, this one lets you create a creature, nurture it, develop its personality and create both objects and environments for it to interact with. The company will also a release a game for young players called Spore Creature Keeper for the PC. Spore may not have seen record sales, but it’s done well enough for EA to lay down some major bets on the franchise. ![]() Spore has sold millions of units, but Bradshaw can’t put a finer point on it until EA reports its financial results. And more spin-offs are forthcoming for what Bradshaw calls the most successful new intellectual property launch in EA’s history. Spore Galactic Adventure will be available for Mac and PC this spring. “This is all based on watching the players.” “Our initial ideas for the first expansion pack were different,” Bradshaw said. Users are also encouraged to share their custom adventures on. Bradshaw says that many adventure ideas came from fans, who have uploaded more than 65 million creatures and other inventions to the Sporepedia. For example, you can transform planets’ appearances with a drag-and-drop feature, and dictate whether your creatures will meet with friends or foes. The tool essentially scripts out the scenario you want to play. If you get tired of these preset “Planet Adventures,” you can create your own using what EA has dubbed the Adventure Creator. The game already gives you the option to skip ahead to this part, but the new expansion pack will give players the ability to beam down to the surface of conquered planets (just like Captain Kirk), where you can take on a special mission with your allies or battle your rivals. In the space phase, the goal is to colonize other planets until your species dominates the galaxy. Spore has come to define a genre of games that puts player creations at the center of game play. Broken down into distinct phases, the game allows you to create your own creatures, and then evolve them from single-cell organisms into rudimentary societies and eventually space-age civilizations. Spore, which has fallen short of The Sims’ success, also lends itself well to this strategy. With more than 100 million units sold, The Sims franchise proved to EA that expansion packs can keep a title fresh.
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